Overview
Editor scripts and tooling inside Unity with MCP-assisted workflows and strict serialization discipline.
Unity C# editor extensions, MCP Unity integration, and scene manipulation tooling.
Not a full project setup — only domain-relevant resources.
Set up Neexo Unity Editor Tooling resources for this project (domain bundle — not a full SaaS stack). Manifest: https://awesome.neexo.dk/api/install-manifest?stack=unity-editor-tools Steps: 1. Fetch the manifest JSON. 2. Install only the domain-relevant plugins, skills, and instructions listed. 3. Do not install unrelated stack plugins unless listed in the manifest. 4. Confirm what you installed before proceeding.
Neexo Unity Plugin
Unity workflow plugin for Neexo teams, bundling Unity C# standards with MCP Unity setup guidance.
PluginsNeexo Guardrails Plugin
Cost-aware AI coding guardrails for Neexo repositories, including scoped context rules, security checks, database safety, testing guidance, and reusable prompts.
PluginsMCP Unity Server
MCP bridge between Unity Editor and AI coding assistants — manipulate scenes, GameObjects, components, materials, and tests via 30+ tools from VS Code, Cursor, or Claude Code.
ToolsUnity Bridge
File-based protocol that lets any AI agent see and control Unity Editor through plain JSON files — 25 commands, lens system, screenshots, and texture catalog with zero server dependencies.
ToolsEditor scripts and tooling inside Unity with MCP-assisted workflows and strict serialization discipline.
Copy into your project — e.g. .instructions.md, .agent.md, or SKILL.md
## Overview
Editor scripts and tooling inside Unity with MCP-assisted workflows and strict serialization discipline.Matched by shared tags and category. Browse all instructions