Plugin Graph
See what each marketplace plugin installs, with direct links to the resources it bundles.
Plugin
Neexo Guardrails Plugin
Cost-aware AI coding guardrails for Neexo repositories, including scoped context rules, security checks, database safety, testing guidance, and reusable prompts.
InstructionCost-Aware AI InstructionsAlways-on guidance for keeping AI context small, avoiding expensive agent sessions, and classifying tasks before broad edits.InstructionNeexo Security and OWASP InstructionsSecurity review guidance covering OWASP Top 10 risks, auth boundaries, secrets handling, tenant isolation, and production-safe configuration.InstructionNeexo Drizzle Database InstructionsDatabase and migration guidance for Drizzle ORM, Drizzle Kit, Neon, tenant-scoped queries, atomic schema changes, and production-safe data access.InstructionNeexo Playwright Testing InstructionsFocused E2E testing guidance for Playwright specs, browser smoke tests, selectors, screenshots, and validation commands.InstructionNeexo Next.js ConventionsShared App Router, React 19, TypeScript, UI, and validation conventions for Neexo's Next.js 16 projects.InstructionNeexo Blender Python InstructionsGuidance for Blender Python scripts, add-ons, subprocess rendering, generated assets, and 3D pipeline automation.InstructionCLI-First Tooling InstructionsGuidance for preferring compact local CLI tools over MCP servers when they provide the same capability with less context and lower AI cost.InstructionZod v4 ValidationGuidance for using Zod v4 correctly, including the required import path, schema patterns, and type inference in TypeScript projects.Instructionshadcn/ui v4 (Base UI)Instructions for shadcn/ui v4 which uses Base UI primitives — use the render prop for composition, not Radix asChild.InstructionReact Three Fiber 3DConventions for React Three Fiber (R3F) components including dynamic imports, SSR avoidance, camera patterns, and postprocessing in Next.js apps.Instructionnext-intl InternationalizationConventions for multi-language Next.js apps using next-intl, including translation patterns, locale detection, and common pitfalls.InstructionClerk AuthenticationAuthentication patterns for Next.js apps using Clerk, including middleware setup, role-based access, organization scoping, and dev-mode fallbacks.InstructionUnity C# StandardsCoding standards for Unity C# projects — MonoBehaviour patterns, singleton guards, custom update cycles, serialization rules, and performance-safe hot-path practices.InstructionFigma HMI Design StandardsDesign-to-code standards for Figma-based HMI (Human-Machine Interface) projects — Figma plugin architecture, monorepo conventions, OPC-UA integration, and runtime rendering patterns.
Plugin
Neexo Developer Plugin
The baseline developer plugin for Neexo teams, bundling focused code review and full git commit workflow support for everyday engineering.
AgentNeexo Code ReviewerA focused reviewer agent for Neexo projects that prioritizes bugs, security issues, tenant isolation, production risk, and missing validation over style feedback.SkillNeexo Code Review SkillA focused review skill for Neexo changes that reports real bugs, security issues, tenant isolation problems, and production risks.SkillNeexo Git Commit SkillA full commit workflow skill that inspects diffs, checks repository history, verifies generated files and changelog dates, and produces a commit-ready message.
Plugin
Neexo Figma Plugin
Figma-to-code workflow plugin for Neexo teams, bundling HMI design standards with Figma MCP setup guidance.
InstructionFigma HMI Design StandardsDesign-to-code standards for Figma-based HMI (Human-Machine Interface) projects — Figma plugin architecture, monorepo conventions, OPC-UA integration, and runtime rendering patterns.ToolFigma MCP ServerOfficial Figma MCP server for extracting design context, generating code from frames, syncing variables and components, and writing directly to the Figma canvas from your AI coding agent.
Plugin
Neexo Unity Plugin
Unity workflow plugin for Neexo teams, bundling Unity C# standards with MCP Unity setup guidance.
InstructionUnity C# StandardsCoding standards for Unity C# projects — MonoBehaviour patterns, singleton guards, custom update cycles, serialization rules, and performance-safe hot-path practices.ToolMCP Unity ServerMCP bridge between Unity Editor and AI coding assistants — manipulate scenes, GameObjects, components, materials, and tests via 30+ tools from VS Code, Cursor, or Claude Code.